I managed to rig a premade mesh, by transpose mastering it, (Tposemesh) and applying Zpheres to make a bone structure and binding the mesh to the rig. That allowed me to control the body as if it was rigged in say Maya. This was great and I have managed so far to get a mix of poses in little amounts of time. My previous characters will be rerendered and updated as I go into after effects so I can showcase them better!

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